This is perhaps the epitome of every point we’ve made so far, but it’s worth noting that gaming is the platform that defines Generation Z.
Brands should not expect gaming’s influence to recline in the post-COVID era – video games sales are showing no sign of slowing and gaming remains Gen Z’s most favoured past time, ahead of TV and movies.
The Guardian cited video gaming as “the most important aspect of youth culture” after the $180bn the gaming industry generated in 2020 dwarfed the combine earnings of sports and movies combined.
The younger the consumer, the more likely they are to say gaming is their favourite recreational activity, so it is inevitable that the next generations will favour it even more.