It seems that in-game advertising is more effective at lodging a brand in the mind of a gamer. When the synergy between the brand and game is perfected, players are forced to directly interact with the brand, as opposed to passively consuming as you may when browsing the internet or watching TV. A positive playing experience can also ensure that the player is left with a subconscious, glowing association with the brand.
There have been a wealth of examples of brands using video games as a cost-effective means of infiltrating real world consumer behaviour. Stevenage FC launched the ‘Stevenage Challenge’ in 2019, which offered FIFA players food prizes (from the football club’s sponsor Burger King) if they uploaded their finest goals while playing as Stevenage on FIFA. During the two weeks in which the challenge was live, Stevenage was the most played-with team on career mode and over 25,000 goals in the clubs kit were shared online, offering vast exposure for both the club and fast food chain.
KFC achieved similar success in Animal Crossing, where players could visit ‘KFC Island’ and were rewarded with free food if they were able to find the elusive virtual Colonel Saunders. Also, Louis Vuitton released clothing (skins in gaming terminology) for in-game avatars in League of Legends, which spawned a 47-piece real-world clothing line that sold out within an hour of its launch.
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