BadassXR · Live

Don't just watch the moment. Step inside it.

Race against your icons while they compete live. Experience the winning goal from the pitch, moving with your team as the match unfolds around you. Enter a virtual world connected to a concert happening on stage right now, hear the same music, feel the same crowd and take part in the performance as it unfolds.

We put audiences inside the live moment through real-time broadcast, gaming and fan experiences powered by BadassXR.

See BadassXR in ActionWatch and read the Unreal Engine spotlight on our work with the UIM E1 World Championship.
01Closer to the action

The more you know, the closer you get.

BadassXR transforms live event data into immersive experiences and real-time intelligence.

Audiences see what matters, understand why it matters and feel closer to the people, teams and stories driving the live action. Broadcasters, rights holders, teams and brands gain the real-time intelligence to explain the moment, explore what could happen next and turn live data into stories people care about.

02BadassXR

Make every live moment mean more.

BadassXR turns live event data into immersive experiences and real-time intelligence.

We connect the physical event, its real-time digital twin and the live data driving the action. Broadcasters, rights holders, teams and brands gain the context, predictions and visual evidence to explain the moment and create richer stories around it.

How BadassXR works

One live event. Countless ways to experience it.

What goes in
Positions
Timing & scores
TV cameras
What we do
BadassXR

Builds a live virtual copy of your event.

  1. 1Virtual venue · a 3D copy of your track or arena
  2. 2Live sync · mirrors every move, second by second
  3. 3Virtual world · scenery, sponsors and branding
What fans get
AR Broadcast

Graphics on the live TV picture

VR Broadcast

Camera angles real life can't get

Live Gaming

Fans race the real athletes

Mobile & AR

The action on your phone

Sponsorship

New places for brands to appear

Build it once. Reuse it every event.

Every output draws from the same digital twin and live data, so what AR viewers, VR spectators and game players see stays in sync.

BadassXR in action

What could your live event become?

See the platform running live across AR broadcast, virtual reality, live gaming and fan experiences for the UIM E1 World Championship.

    03Our Work

    Where live events become shared experiences.

    We create real-time broadcast, gaming and fan experiences for live sport and entertainment.

    Every project begins with the action, the audience, the data, the people and the stories worth bringing to life.

    E1 virtual broadcast view
    Digital twin · AR & VR broadcast · Gaming

    UIM E1 World Championship

    Real-time digital twins of each race venue, driven live by event data, powering augmented broadcast graphics, virtual race views and a connected racing game. Featured in the Unreal Engine spotlight, Racing into the future.

    Course explainers · Broadcast · Simulator

    Extreme H

    A digital twin of the Qiddiyah City course and the Pioneer 25 race vehicle, bringing the FIA Extreme H World Cup format to life through broadcast explainers and an on-site immersive simulator.

    Start a conversation
    VR broadcast · Course explainers

    World Supercross

    Virtual race views and annotated course renders across the WSX season broadcast.

    Start a conversation
    VR fan experience

    PFL MMA

    A virtual cage walk that puts fans inside the PFL MMA event in Lyon.

    Start a conversation
    Mobile AR experience at BlackBook Motorsport
    Mobile AR · Live event

    BlackBook Motorsport

    A mobile AR activation delivered on site for BlackBook Motorsport.

    Start a conversation
    Live entertainment

    The Pop-up Hotel

    Live entertainment experience work for The Pop-up Hotel.

    Start a conversation
    Digital twin · VR

    Red Bull Gaming

    A VR digital twin of the Red Bull Gaming Sphere.

    Start a conversation
    Badass Reel

    Live events, built to be shared.

    Our work includes the UIM E1 World Championship, Extreme H, World Supercross, PFL MMA, BlackBook Motorsport, The Pop-up Hotel and Red Bull Gaming.

    04Who we work with

    Rights holders, broadcasters, teams and brands.

    UIM E1 World Championship
    Extreme H
    World Supercross
    PFL
    Red Bull
    Epic Games
    What clients say
    “Partnering with Badass Studios was a game-changer for the launch of the FIA Extreme H World Cup. … Their Badass Studios team truly lives up to their name, delivering the high-octane creative assets to bring the next era of sustainable motorsport to life.”
    Ali Russell · Managing Director, Extreme E
    “From the genesis of an idea through to delivery, Badass are fantastic to work with. There is always a keen focus on innovation, and any potential challenge is treated as an opportunity tackled with enthusiasm and appreciation of the needs of the broadcast. …”
    Ben Spencer · Director / Producer, Aurora
    “The vision for how emerging technologies can elevate storytelling in sports broadcasting is incredibly compelling. At Dell, we're proud to be partnering with Badass Studios as they push the boundaries of what's possible.”
    Michelle Nunkoo · UK Services Sales Senior Director, Dell
    05About Us

    The people behind your live moment.

    We are Badass Studios, a UK-based team combining technology, storytelling and live production.

    BadassXR, our modular platform, helps us create real-time experiences that put audiences inside the action and grow with every event.

    Our Team
    R
    Rosemary Lokhorst
    Co-founder and CEO
    Rosemary Lokhorst

    Rosemary leads strategy, partnerships and growth, bringing decades of experience across technology, startups, games, mixed reality and storytelling.

    B
    Ben Douglas
    Co-founder and Director
    Ben Douglas

    Ben leads operations, partnerships and company growth, helping turn ambitious ideas into live projects.

    A
    Alex Sangwin-Skillen
    Co-founder and Chief Creative Officer
    Alex Sangwin-Skillen

    Alex leads the creative direction of Badass Studios, shaping the look, feel and experience of our work.

    P
    Peter van Manen
    Head of Engineering
    Peter van Manen

    Peter leads the engineering of BadassXR and the technical systems behind our real-time experiences.

    N
    Nancy Imado
    Chief of Staff
    Nancy Imado

    Nancy oversees business operations, communications and client relationships across Badass Studios, keeping the team moving and live-event delivery on track.

    R
    Robin Hoffa
    Principal Technical Artist
    Robin Hoffa

    Principal Technical Artist and senior C++ developer specialising in Unreal Engine, real-time rendering and GPU/CPU optimisation for high-performance simulation and gameplay.

    J
    Jake Kay
    Lead 3D Artist
    Jake Kay

    Jake brings more than seven years of experience in game development, specialising in immersive VR, real-time strategy and simulation environments.

    S
    Sezar Kamleh
    Unreal Engine C++ Developer
    Sezar Kamleh

    Sezar specialises in game mechanics, real-time rendering, multiplayer systems and backend integrations, with a strong focus on AR, VR and immersive interactive experiences.

    M
    Marco Tosoni
    3D Environment Artist
    Marco Tosoni

    Marco specialises in 3D environments and asset creation, with a focus on modelling, texturing, look development and lighting.

    B
    Ben Jeffreys
    Junior AR Designer & Developer
    Ben Jeffreys

    Ben creates real-time and on-demand XR experiences using Unity and Unreal Engine.

    A
    Adam Binns
    Community and Partner Manager
    Adam Binns

    Adam leads the BADASS RSC league, builds communities and manages our partners.

    07Contact us

    Let's build your next live experience.

    Put your audience inside the event.

    Tell us what is happening, who the audience is and what you want them to experience.

    We will help you explore how BadassXR can turn the live moment into something audiences can watch, understand, play and take part in as it unfolds.

    Or email contact@badass-studios.com

    Got a brief, deck or reference material? Send it to contact@badass-studios.com.

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